![]() ![]() In Maya, based on the material ID, I reposition the UV set for baking use in ZBrush. These are the values changed for the controls to get to the desired look.įinally I export this as an OBJ file to Maya. I individually modify the waist and lower trunk from the feet, calves and thighs, to the forearms and upper arms. The full figure is separated with 2-part control set (Body and Head) with sub morph controls.įrom the default character project, which is a female character, I use a combination of the male face and body controls to give it warrior proportions. Prepping the base character in Character Creator The idea is to integrate these motif designs into the armor design So, I collect some references of fantasy concepts and motif designs. Fantasy characters have always fascinated me, so I plan to create and animate one for you and for myself. Here we will light, shade and animate using iClone's tools. For the texturing we will use Substance Painter. The base mesh is already rigged so we won't have to go through a rigging process for the body, but we have to skin the armor which we will do in Maya. Also, we will put more detail in the base mesh using ZBrush. ![]() Later, using this base mesh as a reference, we will create the armor for the character using ZBrush. Instead of doing everything from scratch, in this tutorial we will morph a base mesh in Reallusion's Character Creator (CC) using morph sliders to give it the look of a warrior character. ![]() ![]() iClone Character Creator provides a very nice 3D character prototyping system which uses sliders to define the character look, and those models with fully rigged face and body which are ready to animate from the go. The iClone Animation Pipeline helps provide a base to start outright and avoid some common challenges that will get your character sculpts animating quickly. I am a 3D character artist and I've always wished to be able to quickly turn my sculpted characters into animated characters however the techniques required for modeling and painting a character are not the same as animating a 3D character: it takes a lot more effort to skin, rig and keyframe animation if using traditional methods. Videoĭownload video part 1 Download video part 2 Introduction Islam shows how to create an armor-clad warrior using Reallusion's Character Creator and iClone, ready to auto-rig and animate. ![]()
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